This is a finale level made for Left 4 Dead 2. It has strong inspiration from places that inspired the look and feel of Spirited Away. This gives the level a bit of fantasy mixed with realism. I wanted it to have areas with water surrounding the bathhouse/ hot spring resort to give it a similar island feel as in the movie.
Hot Spring Resort
Project created using Hammer in Left 4 Dead 2 Authoring Tools
Gameplay Video
Screenshots

View of the front of the hot spring resort

Right side of the resort

Left side of the resort

Rooftop finale (right)

Rooftop finale (back)

Rooftop finale (left)

Train tunnel at the start of the level

The train that the survivors use to arrive

Shopping district entrance

Broken shop

Marketplace

Hallway to clothing shop

View of previous layout for the cut train finale

Outdoor hot spring entrance

Cavern

Outdoor hot spring path to waterfall

Cavern behind the waterfall

Caves leading to the forest trails

Forest entrance

Campsite



Supply shack in forest

Path through the canal

trail leading to the hot spring resort

Entrance to the hot spring resort

Lobby

Indoor hot spring 01

Indoor hot spring 02

Indoor hot spring 03

Stairwell to second floor

Market

Kitchen and bar/restaurant entrance

Dining room turned hideout

Guest room

Lobby for guest rooms

Guest room

Panic event for elevator going to roof

Radio to call helicopter
Top down

Shops and marketplace

Marketplace and outdoor hot spring

Forest

Canal

First floor of the resort (indoor hot springs)

2nd floor of the resort (market, restaurant and bar)

Third floor of the resort (guest rooms)

Roof finale
Blockmesh

First draft in Unity of Hot Springs town. Focusing on a more open vertical space. The intent is to have gated puzzles leading to the hot spring house. Inspired by TLOU, Spirited Away and Little Nightmares.

Front of the bathhouse

Left side of the bathhouse

Right side of the bathhouse

Top down of the entire L4D2 blockmesh map from start (upper left) to finale on the rooftop.

View of the helicopter heading to the pickup location at the roof from the start of the level

Shops devastated by a landslide (start of the level)

Tunnel from shops that will lead to the outdoor hot spring

Entrance to the outdoor hot spring

Path to waterfall and cave from the outdoor hot spring

Caves leading from the outdoor hot spring to the forest.

forest arena where players fight a tank class infected

Broken Bridge leading to the bathhouse

Canal leading the players to the front of the bathhouse after jumping from the broken bridge.

Entrance into the bathhouse resort

indoor baths

Broken Elevator opting players to continue finding a path up to the roof.

second floor path to outdoor stairwell

outdoor stairwell that leads to the third floor of the bathhouse

Entrance to third floor guestrooms

Guestroom

third floor path to the elevator panic event

Entrance to the roof from the upper floor elevator

rooftop escape
In Editor

Broken bridge to hot spring resort

Hot spring resort (front)

Hot spring resort (right side)

Hot spring resort (left side)

Roof finale (right side)

Roof finale (left side)

Roof finale (front)

Roof finale (back)

Train stop in shopping district

Shopping district top down

Marketplace landslide

View of previous finale location of the train

Clothes store

Entrance to outdoor hot springs

Cavern in outdoor hot spring

Outdoor hot spring path through waterfall

Forest entrance

Campsite

Cliff trail

Medical tent in tank arena

Resort entrance

Indoor hot spring 01

Indoor hot spring 02

Indoor hot spring 03

Stairs to second floor

Market

Kitchen and entrance to restaurant/bar

Bar and dining room to the right

Entrance to the guest's rooms

Guest room

panic event when using elevator to the roof
Planning














Shops and outdoor hot springs

Forest, canal, and first floor of the resort

Second floor of the resort

Third floor of the resort

Rooftop finale