This is a finale level made for Left 4 Dead 2. It has strong inspiration from places that inspired the look and feel of Spirited Away. This gives the level a bit of fantasy mixed with realism. I wanted it to have areas with water surrounding the bathhouse/ hot spring resort to give it a similar island feel as in the movie.
Hot Spring Resort
Project created using Hammer in Left 4 Dead 2 Authoring Tools
Gameplay Video
Screenshots
View of the front of the hot spring resort
Right side of the resort
Left side of the resort
Rooftop finale (right)
Rooftop finale (back)
Rooftop finale (left)
Train tunnel at the start of the level
The train that the survivors use to arrive
Shopping district entrance
Broken shop
Marketplace
Hallway to clothing shop
View of previous layout for the cut train finale
Outdoor hot spring entrance
Cavern
Outdoor hot spring path to waterfall
Cavern behind the waterfall
Caves leading to the forest trails
Forest entrance
Campsite
Supply shack in forest
Path through the canal
trail leading to the hot spring resort
Entrance to the hot spring resort
Lobby
Indoor hot spring 01
Indoor hot spring 02
Indoor hot spring 03
Stairwell to second floor
Market
Kitchen and bar/restaurant entrance
Dining room turned hideout
Guest room
Lobby for guest rooms
Guest room
Panic event for elevator going to roof
Radio to call helicopter
Top down
Shops and marketplace
Marketplace and outdoor hot spring
Forest
Canal
First floor of the resort (indoor hot springs)
2nd floor of the resort (market, restaurant and bar)
Third floor of the resort (guest rooms)
Roof finale
Blockmesh
First draft in Unity of Hot Springs town. Focusing on a more open vertical space. The intent is to have gated puzzles leading to the hot spring house. Inspired by TLOU, Spirited Away and Little Nightmares.
Front of the bathhouse
Left side of the bathhouse
Right side of the bathhouse
Top down of the entire L4D2 blockmesh map from start (upper left) to finale on the rooftop.
View of the helicopter heading to the pickup location at the roof from the start of the level
Shops devastated by a landslide (start of the level)
Tunnel from shops that will lead to the outdoor hot spring
Entrance to the outdoor hot spring
Path to waterfall and cave from the outdoor hot spring
Caves leading from the outdoor hot spring to the forest.
forest arena where players fight a tank class infected
Broken Bridge leading to the bathhouse
Canal leading the players to the front of the bathhouse after jumping from the broken bridge.
Entrance into the bathhouse resort
indoor baths
Broken Elevator opting players to continue finding a path up to the roof.
second floor path to outdoor stairwell
outdoor stairwell that leads to the third floor of the bathhouse
Entrance to third floor guestrooms
Guestroom
third floor path to the elevator panic event
Entrance to the roof from the upper floor elevator
rooftop escape
In Editor
Broken bridge to hot spring resort
Hot spring resort (front)
Hot spring resort (right side)
Hot spring resort (left side)
Roof finale (right side)
Roof finale (left side)
Roof finale (front)
Roof finale (back)
Train stop in shopping district
Shopping district top down
Marketplace landslide
View of previous finale location of the train
Clothes store
Entrance to outdoor hot springs
Cavern in outdoor hot spring
Outdoor hot spring path through waterfall
Forest entrance
Campsite
Cliff trail
Medical tent in tank arena
Resort entrance
Indoor hot spring 01
Indoor hot spring 02
Indoor hot spring 03
Stairs to second floor
Market
Kitchen and entrance to restaurant/bar
Bar and dining room to the right
Entrance to the guest's rooms
Guest room
panic event when using elevator to the roof
Planning
Shops and outdoor hot springs
Forest, canal, and first floor of the resort
Second floor of the resort
Third floor of the resort
Rooftop finale